![]() ![]() I think this issue may be exacerbated by playing a 16-bit game at larger screen resolutions, the sprite composition may offer the visual system poor reference for precise motion at high speeds.įinally, according to the developer, and in my own experience playing with a controller provides the best game feel. In the past the game had a engine bound 30 FPS cap, 60 FPS has since been patched in. Combat and actions feel less jerky than with keyboard (but no less challenging). Playing with the controller changes game feel. Fortunately the game has beautiful pixel art and a good soundtrack in addition to much lore (wow!), if you don't appreciate these, you might as well ask for a refund because these elements are intended to carry the game. Because you are immediately thrust into the game world, you must rely on experimentation and exploration to see this game through to the end. No amount of button mashing will allow you to be successful at this game.Īs I see it, the meat of this game is discovering the enemy attack patterns for yourself and experimenting with fighting styles. Anyhow, if there are questions, please feel free to ask! I'll be updating this thread periodically and will check back for comments.First and foremost, Hyper Light Drifter or HLD is a sprite based 2D with timing based game mechanics. Dash Module - Multi-use gear that enables a triple speed dash can be used to evade attacks, cut across gaps and chasms, break through certain blocks and rubble and even stun enemies. If timed correctly projectiles can be reflected back at enemies for extra damage. ![]() Defense System - A rechargeable Hard Light Diamond shield which offers total protection from attacks for a short burst of time. All of these are powered by limited batteries, found scattered throughout the world. ![]() Secondary items - You'll come across a variety of advanced weaponry, items and gear throughout your travels Light Rail Pistols, Heavy Rifles, various hi-power explosives and enemy-aware Seeker Drones. Functionality may be expanded with new modules. Sprite Companion - An indispensable personalized drone, the Sprite manages your inventory virtually, regenerates and maintains your shields, seeks out hidden paths and lights the way in the darkest of times. Core Mechanics Primary weapon - Composed of phase shifted Hard Light (also known as Solid Light), your sword acts as the primary means of offense it's quick, brutal, and can slash through most anything. The game is accessible and easy to pick up, but difficult to master and complete enemies and hazards become more vicious and numerous, so players must use clever tactics to avoid death. Traverse a dark, detailed and interconnected world with alternate paths and secret loot. Upgrade weapons, discover new equipment and trek deeper than ever. Rip through enemies with responsive, fun combat engaging and brutal, though never frustrating. Think of it as a mix of Link To the Past, Diablo II and Final Fantasy/Secret of Mana. You'll encounter lush overgrown environments with large hordes of enemies. The tone of the game is dark with flashes of color. (I'm incredibly awkward when it comes to showing work.) You play the role of a Drifter who must delve into the most dangerous areas for energy and lost (old) technologies to sustain the rag-tag remnants of a society all but destroyed generations ago. I'm all set to launch the Kickstarter in the next day, and I thought I'd give you fine fellows the first public view. It's live! Hyper Light Drifter is a 2d Action RPG I've been working on for a while now with Beau Blyth of Samurai Gunn fame. ![]()
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